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Digital Lighting and Rendering (2nd Edition) Author: Jeremy Birn ISBN-10: 0321316312 ISBN-13: 9780321316318 Published: 2006-05-07 Publisher: New Riders Press
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Book Description:
Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: Master Hollywood lighting techniques to produce professional results in any 3D application Convincingly composite 3D models into real-world environments Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images Design realistic materials and paint detailed texture maps Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings Render in multiple passes for greater efficiency and creative control Understand production pipelines at visual effects and animation studios Develop your lighting reel to get a job in the industry
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Real-Time Rendering, Third Edition Author: Tomas Akenine-Moller ISBN-10: 1568814240 ISBN-13: 9781568814247 Published: 2008-07-31 Publisher: AK Peters
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Book Description:
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.
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Physically Based Rendering, Second Edition: From Theory To Implementation Author: Matt Pharr ISBN-10: 0123750792 ISBN-13: 9780123750792 Published: 2010-07-12 Publisher: Morgan Kaufmann
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Book Description:
Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux. Please visit, www.pbrt.org. Code and text are tightly woven together through a unique indexing feature that lists each function, variable, and method on the page that they are first described.
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GPU PRO 3: Advanced Rendering Techniques Author: ISBN-10: 1439887829 ISBN-13: 9781439887820 Published: 2012-02-21 Publisher: A K Peters/CRC Press
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Book Description:
GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, GPU Pro3: Advanced Rendering Techniques covers battle-tested tips and tricks for creating interesting geometry, realistic shading, real-time global illumination, and high-quality shadows, for optimizing 3D engines, and for taking advantage of the advanced power of the GPGPU. Sample programs and source code to accompany some of the chapters are available at http://www.akpeters.com/gpupro
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Practical Rendering and Computation with Direct3D 11 Author: Jason Zink ISBN-10: 1568817207 ISBN-13: 9781568817200 Published: 2011-07-27 Publisher: A K Peters/CRC Press
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Book Description:
Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active members of the Direct3D community, Practical Rendering and Computation with Direct3D 11 provides a deep understanding of both the high and low level concepts related to using Direct3D 11. The first part of the book presents a conceptual introduction to Direct3D 11, including an overview of the Direct3D 11 rendering and computation pipelines and how they map to the underlying hardware. It also provides a detailed look at all of the major components of the library, covering resources, pipeline details, and multithreaded rendering. Building upon this material, the second part of the text includes detailed examples of how to use Direct3D 11 in common rendering scenarios. The authors describe sample algorithms in-depth and discuss how the features of Direct3D 11 can be used to your advantage. All of the source code from the book is accessible on an actively maintained open source rendering framework. The sample applications and the framework itself can be downloaded from http://hieroglyph3.codeplex.com By analyzing when to use various tools and the tradeoffs between different implementations, this book helps you understand the best way to accomplish a given task and thereby fully leverage the potential capabilities of Direct3D 11.
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Getting Started in 3D with Maya: Create a Project from Start to Finish-Model, Texture, Rig, Animate, and Render in Maya Author: Adam Watkins ISBN-10: 0240820428 ISBN-13: 9780240820422 Published: 2012-02-23 Publisher: Focal Press
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Book Description:
Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya. Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering. As you go from project to project you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya. The accompanying website provides all the tools you need to develop your skills. Project files to accompany the practical examples used throughout the text, so you can work along with the examples. Additional textures and models will give you all the resources you need to start making your own projects in no time at all. --Provides all you need to get started, including a valuable roadmap to the "big picture" of 3D production. Rather than a lengthy description of dialog boxes or option lists, you gain a full understanding of how Maya "thinks" so that you can become effective real-world artists. --Watkins has over twelve years of 3D education experience, having trained hundreds of 3D artists. With multiple award winning students, he knows how people learn 3D, what works and what doesn't, proper pacing, and offers engaging, manageable, yet ambitious tasks. --Create a project from start to finish using all the major components of the 3D process - modeling, UV layout, texture creation, rigging, animation, and rendering - with Maya. --Bonus content for professors! Includes suggested curriculum for 3D based training for semester and year-long sessions, suggested layouts and pacing. How do these chapters fit into a teaching strategy? How long should a class spend on each chapter? All these questions are answered in the included Curriculum Appendices and online resources.
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Mastering mental ray: Rendering Techniques for 3D and CAD Professionals Author: Jennifer O'Connor ISBN-10: 0470563850 ISBN-13: 9780470563854 Published: 2010-04-19 Publisher: Sybex
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Book Description:
Proven techniques for using mental ray effectivelyIf you're a busy artist seeking high-end results for your 3D, design, or architecture renders using mental ray, this is the perfect book for you. It distills the highly technical nature of rendering into easy-to-follow steps and tutorials that you can apply immediately to your own projects. The book uses 3ds Max and 3ds Max Design to show the integration with mental ray, but users of any 3D or CAD software can learn valuable techniques for incorporating mental ray into their pipelines.Takes you under the hood of mental ray, a stand-alone or bundled product that is often used with 3D or CAD software in the creation of movies, games, architectural renders, and televisionFocuses on only the most pertinent tools and techniques for busy professionals who need to quickly apply them on the jobProvides compelling, practical tutorials so you can start incorporating mental ray into your own production pipelinesIncludes a DVD with step-by-step videos to help drive home concepts and techniquesLearn effective mental ray techniques with this great guide, then keep this practical book at your workstation for reference while you work!Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
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Architectural Rendering with 3ds Max and V-Ray: Photorealistic Visualization Author: Markus Kuhlo ISBN-10: 0240814770 ISBN-13: 9780240814773 Published: 2010-08-03 Publisher: Focal Press
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Book Description:
Create high-quality photorealistic renders of architectural visualizations using 3ds Max and Vray with the project-based tutorials in this book. Learn how to combine lighting and rendering options to end-up with the most realistic final renders possible at a professional level. The tutorials in this book are filled with beautiful full-color images and they teach you how to light both interiors and exteriors and daytime and nighttime scenes. Learn how to save time without sacrificing the quality of your final renders with tips and tricks on rendering with Vray - the most accurate rendering application for 3ds Max. The companion CD includes all the project files that you need to recreate each of the projects presented within the book. Topics include:* AutoCAD to 3ds Max workflow * Vray light sources and materials * IES light sources *Indirect Illumination *Artificial and natural light sources *The Vray overhead system * HDRI lighting * Studio Setup for Product Visualization * Creating a loft in daylight * Interior visualization of a bathroom scene *The Vray Camera *Interior and exterior shots
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Rendering Fashion, Fabric and Prints with Adobe Photoshop Author: M. Kathleen Colussy ISBN-10: 0130494097 ISBN-13: 9780130494092 Published: 2004-01-26 Publisher: Prentice Hall
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Book Description:
This is the only step-by-step how-to guide of its kind to address all aspects of desired textile/surface design effects using Adobe PhotoShop. From a description of various ways to get results, to the best way for presenting work created in the textile/surface design industry, the combined talents of the two authors successfully addresses the education classroom issues as well as industry related challenges in a volume utilizing the most successful industry standard software on the market today. The authors present understanding the textile you will render, understanding fabric construction, intro to Adobe PhotoShop 7 tools&techniques, design basics with Adobe PhotoShop, understanding color and prints, contending with computers color matching issues, how-to render yarns, woven patterns and knits in Adobe PhotoShop, rendering stripes, check and plaids with Adobe PhotoShop, understanding prints and repeats, advanced rendering prints with Adobe PhotoShop, rendering fashion, PhotoShop and beyond, using plug-ins, proprietary and textile printers. For freelancers, apparel designers, and surface designers.
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Rendering with mental ray and 3ds Max, Second Edition (Autodesk Media and Entertainment Techniques) Author: Joep van der Steen ISBN-10: 0240812379 ISBN-13: 9780240812373 Published: 2009-11-02 Publisher: Focal Press
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Book Description:
Create stunning renders of your 3ds Max models in mental ray with this concise guide. Learn all of the essential concepts such as indirect illumination, materials, render options, shaders, and lighting. Rendering with mental ray and 3ds Max, Second Edition is now revised to cover Autodesk Revit and special effects. The companion website includes all of the necessary project files from inside the book. *Render beautiful scenes with 3ds Max and the powerful mental ray application*Covers all aspects of rendering including materials, lighting, shaders, indirect illumination, and special effects*Companion website includes tutorial files and sample files
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