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iOS 5 Programming Pushing the Limits: Developing Extraordinary Mobile Apps for Apple iPhone, iPad, and iPod Touch
Author: Rob Napier
ISBN-10: 1119961327
ISBN-13: 9781119961321
Published: 2011-12-20
Publisher: Wiley

Book Description:
Open the door to endless new app development possibilitiesPushing the Limits with iOS 5 Programming is an expert guide for developers aiming to create unique applications for Apple's iPad 2, iPhone, and the iPod Touch, which includes the latest version of the Apple iPhone SDK, iOS 5. This text goes beyond the basics to keep you ahead of the technology curve and spark your innovative nature to create seamless, functional, and fun apps. With a focus on advanced techniques for app development, you will learn to differentiate your apps from all the rest.With this must-have book, you'll explore advanced coverage of a variety of development topics, such as developing with deep Objective-C, while you learn to create amazing applications for Apple's iPad 2, iPhone, and iPod touch. Veteran mobile developers and authors guide you through maximizing your programs as they delve into topics not commonly found elsewhere.Provides a solid foundation in the patterns of iOS Shares tips for running on multiple platforms and best using security services Discusses topics such as controlling multitasking, advanced text layout and more Demonstrates how to think differently with blocks and functional programming Teaches table view, performance, and money-making optimization Eliminates common challenges with memory management and iOS information flow Pushing the Limits with iOS 5 Programming allows you to take on the future with confidence in your new, stand-out app design skills.

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Hello, Android: Introducing Google's Mobile Development Platform (Pragmatic Programmers)
Author: Ed Burnette
ISBN-10: 1934356565
ISBN-13: 9781934356562
Published: 2010-08-04
Publisher: Pragmatic Bookshelf

Book Description:
Android is a software toolkit for mobile phones, created by Google and the Open Handset Alliance. It's inside millions of cell phones and other mobile devices, making Android a major platform for application developers. That could be your own program running on all those devices. Within minutes, Hello, Android will get you started creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Android Sudoku game. By gradually adding features to the game, you'll learn the basics of Android programming. You'll also see how to build in audio and video support, add graphics using 2D and 3D OpenGL, network with web pages and web services, and store data with SQLite. You'll also learn how to publish your applications to the Android Market. The #1 book for learning Android is now in its third edition. Every page and example was reviewed and updated for compatibility with the latest versions. Freshly added material covers installing applications to the SD card, supporting multi-touch, and creating live wallpaper. You'll also find plenty of real-world advice on how to support all the Android versions in use today-everything from Cupcake (Android 1.5) to FroYo (Android 2.2) and beyond. If you'd rather be coding than reading about coding, this book is for you.

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Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
Author: Gabe Zichermann
ISBN-10: 1449397670
ISBN-13: 9781449397678
Published: 2011-08-19
Publisher: O'Reilly Media

Book Description:
What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral, and engaging experience to their customers. This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. Learn how to use core game concepts, design patterns, and meaningful code samples to a create fun and captivating social environment.Whether you're an executive, developer, producer, or product specialist, Gamification by Design will show you how game mechanics can help you build customer loyalty.Discover the motivational framework game designers use to segment and engage consumers Understand core game mechanics such as points, badges, levels, challenges, and leaderboards Engage your consumers with reward structures, positive reinforcement, and feedback loops Combine game mechanics with social interaction for activities such as collecting, gifting, heroism, and status Dive into case studies on Nike and Yahoo!, and analyze interactions at Google, Facebook, and Zynga Get the architecture and code to gamify a basic consumer site, and learn how to use mainstream gamification APIs from Badgeville "Turning applications into games is a huge trend. This book does a great job of identifying the core lasting principals you need to inspire your users to visit again and again." —Adam Loving Freelance Social Game Developer and founder of Twibes Twitter Groups

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Head First Mobile Web (Brain-Friendly Guides)
Author: Lyza Danger Gardner
ISBN-10: 1449302661
ISBN-13: 9781449302665
Published: 2011-12-29
Publisher: O'Reilly Media

Book Description:
Mobile web usage is exploding. Soon, more web browsing will take place on phones and tablets than PCs. Your business needs a mobile strategy, but where do you start? Head First Mobile Web shows how to use the web tech- nology you’re already familiar with to make sites and apps that work on any device of any size. Put your JavaScript, CSS media query, and HTML5 skills to work, and then optimize your site to perform its best in the demanding mobile market. Along the way, you’ll discover how to adapt your business strategy to target specific devices.Navigate the increasingly complex mobile landscape Take both technical and strategic approaches to mobile web design Use the latest development techniques—including Responsive Web Design and server-side device detection with WURFL Learn quickly through images, puzzles, stories, and quizzes We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Mobile Web uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

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App Inventor: Create Your Own Android Apps
Author: David Wolber
ISBN-10: 1449397484
ISBN-13: 9781449397487
Published: 2011-05-10
Publisher: O'Reilly Media

Book Description:
Yes, you can create your own apps for Android phones—and it's easy to do. This extraordinary book introduces App Inventor for Android, a powerful visual tool that lets anyone build apps for Android-based devices. Learn the basics of App Inventor with step-by-step instructions for more than a dozen fun projects, such as creating location-aware apps, data storage, and apps that include decision-making logic. The second half of the book features an Inventor's manual to help you understand the fundamentals of app building and computer science. App Inventor makes an excellent textbook for beginners and experienced developers alike.Design games and other apps with 2D graphics and animation Create custom multi-media quizzes and study guides Create a custom tour of your city, school, or workplace Use an Android phone to control a LEGO® MINDSTORMS® NXT robot Build location-aware apps by working with your phone’s sensors Explore apps that incorporate information from the Web Learn computer science as you build your apps

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Hacking Exposed Wireless, Second Edition
Author: Johnny Cache
ISBN-10: 0071666613
ISBN-13: 9780071666619
Published: 2010-07-09
Publisher: McGraw-Hill Osborne Media

Book Description:
The latest wireless security solutions Protect your wireless systems from crippling attacks using the detailed security information in this comprehensive volume. Thoroughly updated to cover today's established and emerging wireless technologies, Hacking Exposed Wireless, second edition reveals how attackers use readily available and custom tools to target, infiltrate, and hijack vulnerable systems. This book discusses the latest developments in Wi-Fi, Bluetooth, ZigBee, and DECT hacking, and explains how to perform penetration tests, reinforce WPA protection schemes, mitigate packet injection risk, and lock down Bluetooth and RF devices. Cutting-edge techniques for exploiting Wi-Fi clients, WPA2, cordless phones, Bluetooth pairing, and ZigBee encryption are also covered in this fully revised guide. Build and configure your Wi-Fi attack arsenal with the best hardware and software tools Explore common weaknesses in WPA2 networks through the eyes of an attacker Leverage post-compromise remote client attacks on Windows 7 and Mac OS X Master attack tools to exploit wireless systems, including Aircrack-ng, coWPAtty, Pyrit, IPPON, FreeRADIUS-WPE, and the all new KillerBee Evaluate your threat to software update impersonation attacks on public networks Assess your threat to eavesdropping attacks on Wi-Fi, Bluetooth, ZigBee, and DECT networks using commercial and custom tools Develop advanced skills leveraging Software Defined Radio and other flexible frameworks Apply comprehensive defenses to protect your wireless devices and infrastructure

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Core Data for iOS: Developing Data-Driven Applications for the iPad, iPhone, and iPod touch
Author: Tim Isted
ISBN-10: 0321670426
ISBN-13: 9780321670427
Published: 2011-06-03
Publisher: Addison-Wesley Professional

Book Description:
Today, virtually every non-trivial iPhone and iPad app must manage data—quickly, smoothly, reliably, and with minimal impact on the CPU to conserve battery life. Core Data, Apple’s ready-made data persistence layer, can help you achieve all these goals. In Core Data for iOS, two leading iOS developers teach you the entire Core Data framework from the ground up. Writing for intermediate-to-advanced iOS developers, Tim Isted and Tom Harrington thoroughly explain how Core Data is used on iOS devices, introduce each of its primary classes, and show how they interact to provide amazing functionality with minimal configuration. You’ll learn how to store, fetch, and validate data; provide it efficiently to views; and much more. Isted and Harrington first give you a firm grounding in the technology, and then present real-world examples. They present multiple sample projects, as well as a start-to-finish, chapter-length case study. Coverage includes   • Understanding Core Data’s features, classes, and interactions • Using Core Data in MVC-based iOS app development • Mapping relational data to object models, and building them with Xcode 4’s Data Modeler • Working with managed objects and using UITableView to display them • Creating predicates to match numbers, data, and objects • Maintaining compatibility across versions of an app’s data model • Tracking managed object contexts across view controllers • Using Core Data’s automatic Undo functionality • Integrating abstract entities, entity inheritance, and multiple view controllers into a complete app • Optimizing for iOS devices’ tight memory limits • Diagnosing and fixing common Core Data problems   Introducing Addison-Wesley’s new Core Frameworks Series, written for experienced iOS developers by world-class Mac and iOS developers, these are the first comprehensive, code-rich reference guides to Apple’s Core Frameworks.  

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Build Mobile Websites and Apps for Smart Devices
Author: Earle Castledine
ISBN-10: 0987090844
ISBN-13: 9780987090843
Published: 2011-06-29
Publisher: SitePoint

Book Description:
Build Mobile Websites and Apps for Smart Devices is a practical guide for front-end web designers and developers. You’ll discover a fun and fresh approach to mobile web design and development, with enormous scope for opportunity. Mobile web development is changing rapidly, with a greater emphasis on modern touch-screen smartphones. By following the advice in this book, you can be sure you’re learning the skills you need to make the most of this new technology. You’ll learn how to:Design effective interfaces for modern devices Use HTML5 and CSS3 to build fast, responsive layouts that look great on every device Use JavaScript to create a native feel with transitions, touch and swipe events, animations, and more Introduces PhoneGap and shows readers how to add native functionally to their web app with ease Leverage APIs to take advantage of built-in device functionality Use PhoneGap to turn your web app into a native app for iOS, Android, BlackBerry, and other platforms—and sell it online And lots more...

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Designing Mobile Interfaces
Author: Steven Hoober
ISBN-10: 1449394639
ISBN-13: 9781449394639
Published: 2011-11-30
Publisher: O'Reilly Media

Book Description:
With hundreds of thousands of mobile applications available today, your app has to capture users immediately. This book provides practical techniques to help you catch—and keep—their attention. You’ll learn core principles for designing effective user interfaces, along with a set of common patterns for interaction design on all types of mobile devices.Mobile design specialists Steven Hoober and Eric Berkman have collected and researched 76 best practices for everything from composing pages and displaying information to the use of screens, lights, and sensors. Each pattern includes a discussion of the design problem and solution, along with variations, interaction and presentation details, and antipatterns.Compose pages so that information is easy to locate and manipulate Provide labels and visual cues appropriate for your app’s users Use information control widgets to help users quickly access details Take advantage of gestures and other sensors Apply specialized methods to prevent errors and the loss of user-entered data Enable users to easily make selections, enter text, and manipulate controls Use screens, lights, haptics, and sounds to communicate your message and increase user satisfaction "Designing Mobile Interfaces is another stellar addition to O’Reilly’s essential interface books. Every mobile designer will want to have this thorough book on their shelf for reference." —Dan Saffer, Author of Designing Gestural Interfaces

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Designing the Obvious: A Common Sense Approach to Web & Mobile Application Design (2nd Edition) (Voices That Matter)
Author: Robert Hoekman
ISBN-10: 0321749855
ISBN-13: 9780321749857
Published: 2010-11-26
Publisher: New Riders Press

Book Description:
Designing the Obvious belongs in the toolbox of every person charged with the design and development of Web-based software, from the CEO to the programming team. Designing the Obvious explores the character traits of great Web applications and uses them as guiding principles of application design so the end result of every project instills customer satisfaction and loyalty. These principles include building only whats necessary, getting users up to speed quickly, preventing and handling errors, and designing for the activity. Designing the Obvious does not offer a one-size-fits-all development process--in fact, it lets you use whatever process you like. Instead, it offers practical advice about how to achieve the qualities of great Web-based applications and consistently and successfully reproduce them.This latest edition updates examples to show the guiding principles of application design in action on today's web, plus adds new chapters on strategy and persuasion. It offers practical advice about how to achieve the qualities of great Web-based applications and consistently and successfully reproduce them.

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