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Computer Organization and Design, Revised Fourth Edition, Fourth Edition: The Hardware/Software Interface (The Morgan Kaufmann Series in Computer Architecture and Design)
Author: David A. Patterson
ISBN-10: 0123747503
ISBN-13: 9780123747501
Published: 2011-11-09
Publisher: Morgan Kaufmann

Book Description:
This Fourth Revised Edition of Computer Organization and Design includes a complete set of updated and new exercises, along with improvements and changes suggested by instructors and students. Focusing on the revolutionary change taking place in industry today--the switch from uniprocessor to multicore microprocessors--this classic textbook has a modern and up-to-date focus on parallelism in all its forms. Examples highlighting multicore and GPU processor designs are supported with performance and benchmarking data. As with previous editions, a MIPS processor is the core used to present the fundamentals of hardware technologies, assembly language, computer arithmetic, pipelining, memory hierarchies and I/O. Sections on the ARM and x86 architectures are also included.The companion CD provides a toolkit of simulators and compilers along with tutorials for using them, as well as advanced content for further study and a search utility for finding content on the CD and in the printed text. For the convenience of readers who have purchased an ebook edition or who may have misplaced the CD-ROM, all CD content is available as a download at bit.ly/nFXcLqThis Revised Fourth Edition of Computer Organization and Design has been updated with new exercises and improvements throughout suggested by instructors teaching from the bookCovers the revolutionary change from sequential to parallel computing, with a chapter on parallelism and sections in every chapter highlighting parallel hardware and software topicsIncludes an appendix by the Chief Scientist and the Director of Architecture of NVIDIA covering the emergence and importance of the modern GPU, describing in detail for the first time the highly parallel, highly multithreaded multiprocessor optimized for visual computing
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Agile Project Management with Scrum (Microsoft Professional)
Author: Ken Schwaber
ISBN-10: 073561993X
ISBN-13: 9780735619937
Published: 2004-03-10
Publisher: Microsoft Press

Book Description:
The rules and practices for Scrum—a simple process for managing complex projects—are few, straightforward, and easy to learn. But Scrum’s simplicity itself—its lack of prescription—can be disarming, and new practitioners often find themselves reverting to old project management habits and tools and yielding lesser results. In this illuminating series of case studies, Scrum co-creator and evangelist Ken Schwaber identifies the real-world lessons—the successes and failures—culled from his years of experience coaching companies in agile project management. Through them, you’ll understand how to use Scrum to solve complex problems and drive better results—delivering more valuable software faster.Gain the foundation in Scrum theory—and practice—you need to: Rein in even the most complex, unwieldy projects Effectively manage unknown or changing product requirements Simplify the chain of command with self-managing development teams Receive clearer specifications—and feedback—from customers Greatly reduce project planning time and required tools Build—and release—products in 30-day cycles so clients get deliverables earlier Avoid missteps by regularly inspecting, reporting on, and fine-tuning projects Support multiple teams working on a large-scale project from many geographic locations Maximize return on investment!
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CUDA by Example: An Introduction to General-Purpose GPU Programming
Author: Jason Sanders
ISBN-10: 0131387685
ISBN-13: 9780131387683
Published: 2010-07-29
Publisher: Addison-Wesley Professional

Book Description:
“This book is required reading for anyone working with accelerator-based computing systems.” –From the Foreword by Jack Dongarra, University of Tennessee and Oak Ridge National Laboratory CUDA is a computing architecture designed to facilitate the development of parallel programs. In conjunction with a comprehensive software platform, the CUDA Architecture enables programmers to draw on the immense power of graphics processing units (GPUs) when building high-performance applications. GPUs, of course, have long been available for demanding graphics and game applications. CUDA now brings this valuable resource to programmers working on applications in other domains, including science, engineering, and finance. No knowledge of graphics programming is required–just the ability to program in a modestly extended version of C.   CUDA by Example, written by two senior members of the CUDA software platform team, shows programmers how to employ this new technology. The authors introduce each area of CUDA development through working examples. After a concise introduction to the CUDA platform and architecture, as well as a quick-start guide to CUDA C, the book details the techniques and trade-offs associated with each key CUDA feature. You’ll discover when to use each CUDA C extension and how to write CUDA software that delivers truly outstanding performance.   Major topics covered include Parallel programming Thread cooperation Constant memory and events Texture memory Graphics interoperability Atomics Streams CUDA C on multiple GPUs Advanced atomics Additional CUDA resources All the CUDA software tools you’ll need are freely available for download from NVIDIA.http://developer.nvidia.com/object/cuda-by-example.html
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Inside Windows Debugging: A Practical Guide to Debugging and Tracing Strategies in Windows
Author: Tarik Soulami
ISBN-10: 0735662789
ISBN-13: 9780735662780
Published: 2012-05-18
Publisher: Microsoft Press

Book Description:
Use Windows debuggers throughout the development cycle—and build better softwareRethink your use of Windows debugging and tracing tools—and learn how to make them a key part of test-driven software development. Led by a member of the Windows Fundamentals Team at Microsoft, you’ll apply expert debugging and tracing techniques—and sharpen your C++ and C# code analysis skills—through practical examples and common scenarios. Learn why experienced developers use debuggers in every step of the development process, and not just when bugs appear. Discover how to:Go behind the scenes to examine how powerful Windows debuggers work Catch bugs early in the development cycle with static and runtime analysis tools Gain practical strategies to tackle the most common code defects Apply expert tricks to handle user-mode and kernel-mode debugging tasks Implement postmortem techniques such as JIT and dump debugging Debug the concurrency and security aspects of your software Use debuggers to analyze interactions between your code and the operating system Analyze software behavior with Xperf and the Event Tracing for Windows (ETW) framework
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Patterns of Enterprise Application Architecture
Author: Martin J Fowler
ISBN-10: 0321127420
ISBN-13: 9780321127426
Published: 2002-11-15
Publisher: Addison-Wesley Professional

Book Description:
The practice of enterprise application development has benefited from the emergence of many new enabling technologies. Multi-tiered object-oriented platforms, such as Java and .NET, have become commonplace. These new tools and technologies are capable of building powerful applications, but they are not easily implemented. Common failures in enterprise applications often occur because their developers do not understand the architectural lessons that experienced object developers have learned.   Patterns of Enterprise Application Architecture is written in direct response to the stiff challenges that face enterprise application developers. The author, noted object-oriented designer Martin Fowler, noticed that despite changes in technology--from Smalltalk to CORBA to Java to .NET--the same basic design ideas can be adapted and applied to solve common problems. With the help of an expert group of contributors, Martin distills over forty recurring solutions into patterns. The result is an indispensable handbook of solutions that are applicable to any enterprise application platform.   This book is actually two books in one. The first section is a short tutorial on developing enterprise applications, which you can read from start to finish to understand the scope of the book's lessons. The next section, the bulk of the book, is a detailed reference to the patterns themselves. Each pattern provides usage and implementation information, as well as detailed code examples in Java or C#. The entire book is also richly illustrated with UML diagrams to further explain the concepts. Armed with this book, you will have the knowledge necessary to make important architectural decisions about building an enterprise application and the proven patterns for use when building them.   The topics covered include ·  Dividing an enterprise application into layers ·  The major approaches to organizing business logic ·  An in-depth treatment of mapping between objects and relational databases ·  Using Model-View-Controller to organize a Web presentation ·  Handling concurrency for data that spans multiple transactions ·  Designing distributed object interfaces
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Structure and Interpretation of Computer Programs, Second Edition
Author: Harold Abelson
ISBN-10: 0070004846
ISBN-13: 9780070004849
Published: 1996-08-01
Publisher: McGraw-Hill Science/Engineering/Math

Book Description:
With an analytical and rigorous approach to problem solving and programming techniques, this book is oriented toward engineering. Structure and Interpretation of Computer Programs emphasizes the central role played by different approaches to dealing with time in computational models. Its unique approach makes it appropriate for an introduction to computer science courses, as well as programming languages and program design.
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How Computers Work (6th Edition)
Author: Ron White
ISBN-10: 0789725495
ISBN-13: 9780789725493
Published: 2001-09-10
Publisher: Que

Book Description:
How Computers Work shows you how chips, software, memory, and hardware work using detailed four-color drawings. An interactive game-like CD-ROM takes the reader directly inside your computer. This book is completely updated and revised to include the latest technology developments.
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Computer Architecture, Fifth Edition: A Quantitative Approach (The Morgan Kaufmann Series in Computer Architecture and Design)
Author: John L. Hennessy
ISBN-10: 012383872X
ISBN-13: 9780123838728
Published: 2011-09-30
Publisher: Morgan Kaufmann

Book Description:
The computing world today is in the middle of a revolution: mobile clients and cloud computing have emerged as the dominant paradigms driving programming and hardware innovation today. The Fifth Edition of Computer Architecture focuses on this dramatic shift, exploring the ways in which software and technology in the cloud are accessed by cell phones, tablets, laptops, and other mobile computing devices. Each chapter includes two real-world examples, one mobile and one datacenter, to illustrate this revolutionary change.Updated to cover the mobile computing revolutionEmphasizes the two most important topics in architecture today: memory hierarchy and parallelism in all its forms.Develops common themes throughout each chapter: power, performance, cost, dependability, protection, programming models, and emerging trends ("What's Next")Includes three review appendices in the printed text. Additional reference appendices are available online.Includes updated Case Studies and completely new exercises.
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The Elements of Computing Systems: Building a Modern Computer from First Principles
Author: Noam Nisan
ISBN-10: 0262640686
ISBN-13: 9780262640688
Published: 2005-03-31
Publisher: The MIT Press

Book Description:
In the early days of computer science, the interactions of hardware, software, compilers, and operating system were simple enough to allow students to see an overall picture of how computers worked. With the increasing complexity of computer technology and the resulting specialization of knowledge, such clarity is often lost. Unlike other texts that cover only one aspect of the field, The Elements of Computing Systems gives students an integrated and rigorous picture of applied computer science, as its comes to play in the construction of a simple yet powerful computer system.Indeed, the best way to understand how computers work is to build one from scratch, and this textbook leads students through twelve chapters and projects that gradually build a basic hardware platform and a modern software hierarchy from the ground up. In the process, the students gain hands-on knowledge of hardware architecture, operating systems, programming languages, compilers, data structures, algorithms, and software engineering. Using this constructive approach, the book exposes a significant body of computer science knowledge and demonstrates how theoretical and applied techniques taught in other courses fit into the overall picture.Designed to support one- or two-semester courses, the book is based on an abstraction-implementation paradigm; each chapter presents a key hardware or software abstraction, a proposed implementation that makes it concrete, and an actual project. The emerging computer system can be built by following the chapters, although this is only one option, since the projects are self-contained and can be done or skipped in any order. All the computer science knowledge necessary for completing the projects is embedded in the book, the only pre-requisite being a programming experience.The book's web site provides all tools and materials necessary to build all the hardware and software systems described in the text, including two hundred test programs for the twelve projects. The projects and systems can be modified to meet various teaching needs, and all the supplied software is open-source.
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Software Requirements 2
Author: Karl Wiegers
ISBN-10: 0735618798
ISBN-13: 9780735618794
Published: 2003-03-26
Publisher: Microsoft Press

Book Description:
Without formal, verifiable software requirements—and an effective system for managing them—the programs that developers think they’ve agreed to build often will not be the same products their customers are expecting. In SOFTWARE REQUIREMENTS, Second Edition, requirements engineering authority Karl Wiegers amplifies the best practices presented in his original award-winning text?now a mainstay for anyone participating in the software development process.In this book, you’ll discover effective techniques for managing the requirements engineering process all the way through the development cycle—including dozens of techniques to facilitate that all-important communication between users, developers, and management. This updated edition features new case examples, anecdotes culled from the author’s extensive consulting career, and specific Next Steps for putting the book’s process-improvement principles into practice. You’ll also find several new chapters, sample documents, and an incisive troubleshooting guide.Discover how to: Set achievable expectations for functionality and quality NEW: Incorporate business rules into application development Employ use cases to discover user requirements Arrest creeping requirements and manage change requests NEW: Deal with requirements on maintenance, outsourced, and package solution projects Curb the impulse to “gold-plate” your programs NEW: Grow effective requirements analysts Cut revisions—and costs—dramatically Produce better software! No matter what kind of software you build, or what your role in the development process, SOFTWARE REQUIREMENTS, Second Edition, delivers expert guidance and field-tested techniques for engineering software success.
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